dragmire: (Chosen Power)
2022-11-13 01:10 pm
Entry tags:

HMD // Directory

Ganondorf is from Nintendo's Legend of Zelda series. He serves as the primary antagonist of the series. However for playing such a major role, he has very little screentime throughout the series. Thus his character is something of a patchwork construction of his many appearances, with a small dose of headcanon to flesh out areas not touched upon.

He is played in [community profile] eachdraidh as well in memes and PSLs. I usually play him from Twilight Princess, but sometimes play him from other canon points. If you have any questions, comments, or criticism, then please leave them here. Also feel free to tag this post if you would like to arrange memes or PSLs.

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Castle of Mair | Quest Board | Time Skip
dragmire: (Default)
2014-12-17 02:02 pm

MAIR QUEST BOARD




Dutifully presented by a member of Ganondorf’s staff at the Castle of Mair, the following quests are presented for those in Mair looking to aid the city and so advance themselves in the city.


THE DITHERED KNIGHTS OF MAIR

OPEN:

Before our Lord Dragmire liberated the city from the old Lord Magister, there were a number of elite veteran soldiers who fought for the old trowe’s pleasure. Although they laid down their arms after the conquest and swore to do service to Mair’s new lord, their service has been less than exemplary. Having failed to answer the call to arms to defend Caer Scima, their behavior can no longer be tolerated. This particular band of knights, who all themselves the Magister’s Men, can be found at the Broken Axle, a disreputable tavern in the south side of the city.

Motivate them into battle in whatever way you deem necessary. Find their patriotic pride or if need be, put the fear of death in them. Be cautious though - even for shardbearers, you should not take these men lightly. They were once the very best Mair had to offer and though they may be drunk, it has not dulled their swords.

- ★★ SUCCESS METRIC: Any Unseelie character with two stars may accept this quest. A shardholder will need to find the soldiers, determine their ringleader, and talk some sense into them. The knights may have a particular issue that is leading them to some dissatisfaction and solving it may prove a smoother way of gaining their participation. A successful outcome will grant command over these knights.





LOVE POTION #3

CLAIMED: Howard Stark

Although Mair is filled with brothels, that has not prevented sorcerers from peddling love potions that are substantially more expensive than simply hiring a whore. Yet the trade persists, even as most love potions prove false. Not so in the case of a local sorcerer, Petty Pete, who claims to have finally unlocked the secret and has begun raking in a tidy profit on the streets to those tired of unrequited love and wealthy enough to do something about it.

However, our Lord Dragmire is hardly concerned with matters of love. All the same, he would like to have this love potion tested to see its true potency. A small sum of gold will be provided to purchase the potion, but it will be up to you to find Petty Pete. Due to his new found success, he’s been keeping a lower profile and his clientele is increasingly exclusive.

- ★ SUCCESS METRIC: Any Unseelie shardholder may accept this quest. A shardholder will need to do some snooping around to even make contact with Petty Pete. Once they’ve acquired the potion, they will need to find someone to test it on. A report of their findings is expected. A successful outcome will grant a position at court in Mair.





WENCH WAY DID THEY GO?

CLAIMED: Jack Benjamin

The soldiers of Mair benefit from the military discount brokered between our Lord Dragmire and the propieters of the brothels in Mair. Yet for some reason the Salty Wench has become a popular target for soldiers who go to find a comely wench for the night, only to not report for duty the next morning. While our lord is gracious enough to understand the desire for pleasure, these disappearances cannot go unchecked!

Consequently we will require someone to check into the brothel and discover what they may. Because shardholders are easily detected among the natives, you may need to employ some manner of proxy on your behalf.

- ★ SUCCESS METRIC: Any Unseelie character may accept this quest. With sufficient investigation, it will become apparent that the brothel is actually being used by deserters. The quester may shut down the operation or help cover their tracks. Prestige will be gained regardless, but they will gain status in Mair by exposing the plot.






WHERE THE WILDLINGS ARE (x5)

OPEN:
The Stoneborn
The Fairer
CLAIMED:
The Blood Men - Cesare Borgia
The Hill Goats - Bucky Barnes
The First Briaghan - Shijima Kurookano


Our Lord Dragmire has done much to make Mair a grand city, so it behooves us to spread our wealth to the east. The lands are wild and savage and filled with wildling villages. Most are small wandering tribes of no great consequence. There are however a few larger groups of a hundred or more that have banded together. Although our lord’s armies might crush them easily enough, we have been given opportunity to go ahead of Lord Dragmire and find other means to deal with them.

There are five villages to be found:

  • The Blood Men - Savage humans that pay homage to an ancient shardbearer who was said to have turned his own blood into a weapon. The Blood Men follow his example by bathing their weapons in blood - usually their enemy’s. They dwell among the open plains and have thrived by always attacking everyone else first.

  • The Stoneborn - Savage orcs who occupy the rocky mountains beyond the Forest of Brethil. Deeply situated in their stony home, they might have formed a stronghold and village if not for their bewildering tradition of burning down their lodgings at the end of each winter to start anew.

  • The First Briaghans - A tribe of halfbloods that all claim to be descended from the first to ever find the Briagha. Although researchers have proven this to be entirely untrue, that has not discouraged their stubborn belief in the tradition. Surprisingly un-warlike, they will accept any new initiate - so long as they can cross the razor-fish infested waters of the Briagha while nude.

  • The Fairer - Although they scarcely count for wildlings, they do live to the east. This... ah, ‘village’ is in fact a cult of imps who believe that by imitation, they can be blessed and turned into a fairy, Despite bearing no ill will towards the Unseelie, they are obsessed with becoming fairer and prettier creatures. At worst, they have been known to raid travelers for their clothes in an effort to pretty themselves.

  • The Hill Goats - Surprisingly un-goatlike, these wildling do not even live on a hill. In fact, they claim that Mair was stolen from them by the monarchs in centuries past for an outpost. They have nursed that grudge ever since and hate the monarchs, anyone associated with them, and especially anyone who happens to live in Mair. A nomadic tribe, their current whereabouts are unknown.

    - ★ SUCCESS METRIC: Any Unseelie shardholder may accept this quest. A shardholder must find the village and either convince them to accept Ganondorf as their liege lord, drive them off, or wipe out the village. Those who wish to simply wipe out the tribes will need to bring their own followers or find some manner to recruit their own. Tribes that are not dealt with by the end of the month will inevitably be wiped out when Ganondorf marches east. A successful outcome will grant a position at court.





    THE LIVERED EEL

    OPEN:

    The distastefully named gambling house has been profitable for years now - perhaps too profitable. Whereas the old Lord Magister was too dimwitted to realize he was being cheated, our Lord Dragmire is not nearly so naive. They have been running their numbers and underpaying their taxes. When all the other honest people of Mair pay their fair share, it is unjust that this establishment should think themselves exempt from the laws that protect our city.

    We will require a face not yet known to this city to enter the Livered Eel and discover what crooked practices are being used behind close doors. A sum of fifty gold coins will be provided to play at the tables and so gain the attention of the owner. Ingratiate yourself to him and discover his dirty little secret.

    - ★ SUCCESS METRIC: Only newly arrived Unseelie may accept this quest. That person must enter the casino as a patron and use their allotted gold to discover all they can and so make a report on their findings. The more evidence found, the better. A successful outcome will provide the quester with an additional hundred gold coins, on top of whatever winnings they might have gained.





    THE LEGEND OF GANONDORF

    OPEN:

    It is incredible to remember that only half a year ago, the newly made Lord of Mair rode gallantly to the city of Redgate. It was told that he bested the greatest of Redgate’s soldiers, including the Lady Alyosha herself. Ah, but who could forget how he slew those shadowy devils and protected even the innocent children in the marketplace? But all of that paled to how valiantly he clung to the dragon, striking it repeatedly until its last breath. All this he did in spite of the cruel Seelie machinations to try and destroy the city.

    But those are not his only deeds. Redgate wants nothing more than storytellers or bards to come and spread further tales of the Great Ganondorf. There is no shortage of material, though there is certainly no reason for a man or woman to make use of their creativity where history might yet fail them.

    - ★ SUCCESS METRIC: Any Unseelie may accept this quest. Whether by storytelling or song, go to Redgate and begin spreading tales of Ganondorf’s exploits outside of Redgate. While you’re there, feel free to pick up a Ganondorf figurine for your own personal collection. A successful outcome will have raised Ganondorf’s popularity in the city and simultaneously encourage anti-Seelie sentiment.







    If you wish to take a quest: Reply to this post indicating which quest you would like. We will then work out how your character is made aware of the quest. These quests are distributed by Ganondorf’s City Affairs Minister on his behalf, so characters will not speak with Ganondorf unless they’ve completed their quest. Any shardholder in Mair would have ample opportunity to hear from him or one of his associates in Caer Scima.

    These quests count for however many stars are shown under the Success Metric and require no NPCing. To complete the quest, you must have 1.5k total words of prose describing their attempts to fill this, at minimum. They are welcome to share this quest with another character, but only your own cumulative tags will count. For missions outside Mair, take into consideration travel times!

    Characters have thirty days to complete their quest or they will have forfeited it and that quest may instead be assigned to someone else. Quests are

    For more information on quests, see the Quest & Influence FAQ.

    To accept a quest, please reply to the form below.


  • dragmire: (Boss Theme)
    2014-04-25 02:00 pm

    IC Inbox - Eachdraidh



    IC Inbox - [community profile] eachdraidh
    [ VIDEO / VOICE / TEXT]


    dragmire: (Nightmare Rider)
    2013-03-18 10:04 pm

    Eight Sin - [Action/Voice/Written]

    A Routine )


    [Written]

    [Written in an elaborate form, this writing appears on the journal late in the evening. No effort is made to disguise the writer. It’s simply a tale, with a simple moral, that he recalls from his youth. Events of late has give him pause to consider it.]

    My people tell a tale of a woman who became stranded in a desert oasis. Surrounded by desert for hundreds of miles, there was no journey to be made in which she would survive. But the oasis was not a terrible place to live. All she needed was provided to her. The water from the lake was refreshing and clear, and the plants bore the sweetest of fruits. In time, she knew, that she might find a way home if she waited for the time to be most opportune. The seasons would shift and the winds would change. Her people would come and would return her to her home. So she waited.

    But trapped in her lonely oasis, she became enamored with the sun. Every day, she would look out upon the sky, watching as it rose and as it set. Every day, her oasis felt smaller and her ambition grew larger. She thought that if she could simply touch the sun, for just a moment, that she would be given the strength to wait. But even the tallest of the trees could not grant her the purchase she desired. So one day, she gathered all she could, and waited for the sun to rise in the east. She immediately set out for the west, quick as her feet could carry her. The sun rose across her back, over her head, and though she tried to keep up with it, it outpaced her and set in the west.

    The next morning, she did the same. Over and over, she continued to try and catch up with the sun. But it was not meant to be. After the seventh sunset, she collapsed into one place to be buried by the sand, lost and forgotten. Two months later, the seasons shifted and the winds changed and her people found the oasis, but she was no longer there. She reached too far and for it, she was punished.

    [Voice]

    My steed has been returned to me. I require stables that he might be kept in. I understand that there is now ample space in a new set of stables. I desire to make use of them and would speak to whomever is most involved with them.
    dragmire: (Blood Stained)
    2013-01-16 10:57 pm
    Entry tags:

    Seventh Sin - [Action / Written]

    Action Stuff )

    [Written]

    In my land, there are many ancient relics, some imbued with great power. Some from deities, great sorcerers, or even the old gods themselves. One such relic was left behind by the three goddesses, containing unimaginable power. But it was lost, never to be found by mortal hands. Many have foolishly sought it and lost their lives in pursuit of the golden power. Not even the ancient demon king himself ever laid a finger on it.

    In another land, a tribe of powerful sorcerers combined their collective might into one relic, the Fused Shadow. With it, they commanded the greatest power ever to be in mortal hands. So great was their power, the gods commanded that the spirits of light should seal that power away and banish the sorcerers to a realm of pure darkness.

    In this world, the Malnosso and the cultists vie for the greatest power this world has to offer. With Shifting, they command the very fabric of the universe, creating and altering whatever they see fit. With this force, they cage away the people of this enclosure, who command their own considerable power.

    Tell me: what power does your own world hold? Can it overcome the power that our captors and enemies hold?

    ((OOC: Please check out his Permissions/Plotting post and reply if you want to sign up for stuff!
    dragmire: (Remove Barriers)
    2012-11-14 10:26 am
    Entry tags:

    Sixth Sin

    From Ganondorf's perspective, it had but been mere hours since he had returned to his world, soundly defeated his foes, and returned to Luceti. It was curious that he remembered none of his deeds in this world, but there would be time to dwell on that later. Once again he had arrived in this world in nothing bit ill fitting white pants a few sizes too small for him. The great wound in his chest continues to glow. A clean cut, even the strange unearthly glow can be seen from the other side. Having so obvious a weakness revealed was infuriating. He remembered how much he loathed the Malnosso.

    And how much he desired their power.

    It was clear time had passed in Luceti in his absence, but he had little way of knowing how much. But he knew the way. So the great lumbering man, all seven and a half feet of him, proceeded back to Luceti. The ground was cold, some of it still icy from the rain a few days ago, and he might have froze if he had not become so accustomed to the cold bitterness of the Twilight Realm. His destination was the clothing store. But it was daylight as he entered town, where anyone and everyone could see. Tedious, really.

    After donning his armor once more and claiming a brilliant white blade from the smithy, Ganondorf was left with the curious task of returning to a life of domestic dullness. He'd need a place to sleep, he'd have to collect groceries, exchange pleasantries with people far beneath him, and bide his time in this most curious of prisons. He hated it already. But he could be found in the village doing just that. Eventually he would settle on a home far removed from the village, but not until later.

    Later he would address the journals:

    [Written]

    By my last reckoning, it was the month 'January' in the fifth cycle of this enclosure. I understand much has occurred in this time. I would relish the opportunity to learn what has transpired.

    Furthermore... would anyone know what fate befell a woman named Zelda and an assortment of boys sharing the name Link?

    ((Please check out his permissions!))
    dragmire: (Great Distrust)
    2012-01-15 12:20 am
    Entry tags:

    Fifth Sin - [Action / Written]

    [Something was different in Luceti. He could feel it. In truth, it was at first an unfamiliar sensation. The power that coursed through him was not one he did not fully understand. He had never claimed that power for himself, but through some divine trick, he had received it. Partially, anyway. But for as long as he held it, there seemed to be an emptiness. Like a void that needed to be filled. Whenever he spoke with that boy from the forest, that gnawing feeling was stronger. But lately that small, almost unnoticeable craving, seemed like it was split in two.

    As if the final piece was finally within grasp.

    But as tempting as tearing Luceti apart to find it seemed, he knew it would be foolhardy. Confident as he was in his power, his chest still ached from his wound. He was far from invulnerable. He had spent time trying to contact Nala, but her trust was not as easily obtained as the other spirits. But he was restless. He needed to focus his attentions on something. Meditating on the spirits wasn't enough.

    Today he once more went without his armor, instead choosing the old and familiar black robes, the ones he wore as he studied black magic with his surrogate mothers. It was hardly from sentimentality, though. They simply offered more protection from the harsh winter weather. The chill was less likely to penetrate the bindings around his chest this way. That was his intention, anyway. Today was colder than it had been for awhile. A man of the desert was not meant for this sort of chill.

    Unlike most days, Ganondorf remains in the village. He is waiting and watching for someone to appear, so he cannot wander into the forests or mountains as he often does. He spends some time in the library researching magic, later moving on to the smithy merely to browse, later to the clothing store to find something warm to protect his ears, and the general store to make a cursory look for familiar trinkets from his own world. When he grows tired of searching the shops, he goes to the bar for a stiff drink. After being in the cold so long, he needs something to dull the aching pain in his chest. While he is there, he leaves a message on the journals:]


    [Locked against others from his world]

    I seek to learn the healing arts. The Filial spirit known as Nala is insufficient to my needs.

    ((ooc: each conversation on the journal he has will be a private filter between him and the other person))
    dragmire: (Feigned Loyalties)
    2011-11-15 09:10 pm

    Fourth Sin - [Action/Voice]

    [It has been some time since Ganondorf has been in the village. After accepting a mission on the second, he merely took his leave the next day without communicating his absence to anyone. He made assurances his steed would be able to survive on his own and that was that. So after twelve long days of combat, he is finally back in the village late in the afternoon. Yet however powerful he might be, not even the Triforce would seem to stand up to the Shifters he encountered. Consequently he has returned to the village wounded, ragged, and just a bit on edge.

    His injuries make his armor too uncomfortable and have made him concerned it has negatively impacted his speed. So today he goes to the Battle Dome wearing some loose, flowing black robes. Despite having received two Gerudo scimitars as his prize, he leaves all his weapons behind. He will manage to set himself up a simple scenario of a desert landscape, fighting shrouded warriors. Though not identifiable to anyone, he requested the computer model their abilities and combat abilities off some of his potential enemies within Luceti. More than that, he has disabled the ability to use powers. After being placed in this very scenario during his mission, he does not want to risk making himself so vulnerable. He needs to be able to fight without weapons, armor, or magic at his disposal. The way he was once excelled at in his training to become king. Despite all that, he is fighting with very clear injuries. Notably he walks with a painful limp. He lacks healing magic and has too much pride to request someone deal with it for him.

    In the late evening, he will be walking with this same limp on his way to the plaza where he aims to request a hot meal from Seventh Heaven, which he intends to take home and eat in privacy. He is not looking for company or conversation, but he will act amicable if approached. As much as he can stand at least.

    The next morning, on the 16th sees his very first snow fall, which he soon finds a distaste for. He deems this an appropriate time for a brief voice message to settle some business.]


    Midna. I would have words with you. Let us find a place we can speak.

    [That should do it. Unfortunately due to not knowing how to stop it recording, the journal will also catch him muttering to himself:] I grow weary of this accursed weather.
    dragmire: (Limitless Horizons)
    2011-10-16 02:49 pm
    Entry tags:

    Third Sin - [Written/Action]

    [What ensues is writing in a disguised hand and without the liberty of a picture to be seen. It is a simple set of questions designed to let Ganondorf get a sense of the people of Luceti. His conversations will likely be short and to the point, unless he should find himself intrigued.]

    At what lengths would you go in order to obtain power? For what purpose would you seek to gain it?

    [Satisfied with that, he leaves it at that. Later in the day, after responding to the questions, Ganondorf can be found leaving building six and traveling north on horseback, passing the plaza and proceeding until he reaches the mountains. Catch his attention if you like. He is in no rush to reach his destination, but he does not suffer fools lightly.]
    dragmire: (Hatred Unbound)
    2011-09-03 06:29 pm
    Entry tags:

    Second Sin - [Action/Written]

    [Ganondorf had been looking for a better form of transportation at the farmlands, hoping he might find a horse fit to bear him across Luceti. He was pleasantly surprised to find his own stallion sitting there acting all cool. Given that most horses would likely be too small to carry Ganondorf anyway, this is a fortuitous turn of events. Consequently he can be seen riding back to the village on the same steed. It's quite a magnificent creature, really. Especially given how much larger than a normal horse it actually is. And... the red eyes. It later prompts a message on the journals.]

    It seems as though my steed has followed me to this world. I require an appropriate stable with which I can keep him in. I have little I can offer in exchange, but I am certain some arrangement could be made.

    [Later, in the evening, he will set out again, once again mounted, to the mountains. There is a certain beast that roosts there he intends to visit. He had yet to check on it since returning to the draft, but he had little reason to think it would have had trouble.]
    dragmire: (Kingly Duties)
    2011-07-15 09:20 pm

    First Sin - [Action/Written]

    [Today walking the streets of Luceti is an unusual man that no doubt stands out. Not only due to his odd grayish-green skin, but also his staggering height, exceeding a full seven foot with fiery hair and unusual olive green skin. He's been present in Luceti for several days now, keeping quiet, but today he sets out into the town for a few items. The first is to check the smithy for his armor. Once he finds it, however, he'll need to see about getting it finally repaired. It's likely he'll have all the time he needs for that. Secondly, he is looking for the boy, Link. The time has come to speak with him and to see which of the two whelps it is. He can be found anywhere around the central plaza, in the smithy, or wandering the aisles of the grocery store, with a sort of amazement and disgust for how much food is left out. Such excess... such waste.

    Later he deems it appropriate to leave a short message on the journals. Make his presence known. Though not before he takes the precaution of copying the villain list. This place truly was filled with fools to make something so easily accessible. The names of these people could one day be useful to him. Especially if he could manage to avoid being added to those names.]


    Since it seems customary to announce one's presence on these journals upon arriving, I shall do so now. I am Ganondorf. I have read the guide and heard of the situation in this place. I wish to be enlightened as to information about our so-called enemies, the 'Third Party'. Thank you.

    Signed,
    Ganondorf